Gah - a solution with more questions. – EntropicLqd
Legacy:Texture Browser Menu
From Unreal Wiki, The Unreal Engine Documentation Site
This page is the reference for the menubar in the Texture Browser window.
See UnrealEd Menus for other menus.
File[edit]
- New
- Allows you to create a FractalTexture or WaterTexture using UT's particle system.
- Open
- Open texture packages. The browser should automatically goto UT\Textures directory. There should be a ton of files in here. Say your maps is a castle themed map. So navigate to NaliCast.utx and open. You should see a whole bunch of new textures now. Plus the texture pack name should reflect NaliCast now.
- Save
- Allows you to save a compiled texture package. Note: do not save the packages that come with UT.
- Import
- Allows you to import a 256-color, power-of-2, .pcx image for use as a texture. See Texture Import And Export.
- Export
- Allows you to export a texture from a package.
Edit[edit]
- Properties
- Opens up a selected texture's properties window. Option allow assignment of detail and macro textures, animation frames, and drawscale. See Texture Properties.
- Delete
- Deletes selected texture.
- Rename
- Allows you to rename the selected texture.
- Prev/Next Group
- Scrolls through sub-groups within a package.
View[edit]
- SetSize
- change the viewing size of the textures displayed.
Do keep in mind that changing the display size does not affect your textures in the game world.
- Variable
- Docked
- dock or undock this window from the master browser